Minerva Project
Description
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Role: Product Designer — junior to senior level.
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Company: Minerva Project, focused on transforming higher education through innovative, research-backed learning experiences.
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Work setup: Fully remote, open to candidates worldwide.
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Employment: Full-time.
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Salary: $70,000–$125,000 annually, depending on experience and role scope.
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Mission: Build intuitive software that makes complex educational workflows clearer, more accessible, and easier to use.
Responsibilities
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Understand users: Identify pain points through user conversations, research, support feedback, and usage data.
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Design end-to-end experiences: Create user flows, wireframes, interfaces, and prototypes in Figma.
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Simplify complexity: Design clear layouts, responsive interfaces, accessible interactions, and effective UX copy.
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Maintain design consistency: Work with existing design systems and collaborate with engineers on reusable components.
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Make informed decisions: Balance user needs, technical constraints, and project scope.
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Communicate design rationale: Document decisions, edge cases, and interaction behaviors for effective implementation.
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Collaborate and iterate: Seek feedback, review shipped designs, resolve usability issues, and improve experiences using real-world insights.
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Own work at the appropriate level: Execute defined projects at junior level, independently deliver product work at mid-level, or lead ambiguous problems and cross-product patterns at senior level.
Requirements
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Portfolio: Showcase 1–2 relevant projects demonstrating interaction design, visual clarity, problem-solving, design decisions, and iteration.
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Figma proficiency: Working knowledge of components and prototyping; greater independence expected from experienced candidates.
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UX fundamentals: Understanding of accessibility, responsive web design, and complex user workflows.
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Critical thinking: Ability to identify gaps, ask useful questions, and make progress amid uncertainty.
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Communication: Explain design decisions clearly, document work, accept critique, and collaborate across disciplines.
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Teamwork: Manage progress, communicate blockers, and follow through in a distributed team.
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Senior-level expectations: Demonstrate ownership of ambiguous problems, improve shared design patterns, and strengthen team decision-making.
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Relevant experience: Education technology, enterprise software, user research, and mobile web experience are advantageous, not mandatory.
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AI proficiency: Experience using AI tools in design workflows is a plus, particularly when you can evaluate and refine their output.
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Experience flexibility: Professional experience is not essential for every level; internships, coursework, and substantial personal projects are accepted.
Benefits
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Competitive compensation: $70,000–$125,000 per year, based on experience and responsibilities.
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Worldwide remote work: Work remotely from anywhere, subject to regular working-hour overlap with the team.
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Flexible career entry: Opportunities for junior, mid-level, and senior designers.
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Mentorship and feedback: Junior designers receive guidance and regular reviews from an experienced designer.
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Cross-functional collaboration: Work closely with designers, engineers, and product and technology leadership.
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Meaningful impact: Contribute to educational technology designed to improve learning outcomes globally.
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Clear hiring process: Initial conversation, design exercise and review, engineering-collaboration discussions, and a final leadership conversation